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Poor Poor Poor | | Mike from Mathews,VA says (28/Jul/2004): | Its not a very good game. The great thing about it is the levels are huge. Everything is original and goes right on the Tony Hawk highway. I dont like it very much its not revolutinary and it isnt very good for that matter. Dont buy hey maybe rent it but i give it a 4 because it goes down the same line as Tony Hawk[which i love]. I do like it for some of the gamplay for some good news.
| Revolutionary! | | Rob from Colorado Springs, USA says (2/Jun/2002): | I have been an active participant in the sport of aggressive inline for over five years, as well as an active video gamer for over twelve years. I can remember the first time I played Tony Hawk's Pro Skater (the first one) and thinking to myself that an inline game that operated in the same fashion would be all I would ever need. Well, my fellow gamers, that wish has come true. Aggressive Inline makes up for all the heartbreak that Jet Grind Radio caused for inliners and much more. A wide variety of grabbing and grinding with a twist. In a game like Tony Hawk, it's understandable that you would have to jump while grinding to switch to a different grind. You are on a skateboard, after all. However, for an inline game, this technique would just not do, so Acclaim designed the game so that, with the touch of a couple of buttons, you can create monster trick lines without a single hop. For all those huge air fanatics out there, your favorite grabs and flips are in attendance including Flat spins, Misty flips, Bios, and the ever popular McTwist. The use of the L1 and R1 buttons for spinning makes doing those complicated grabs much much easier and, to tweak a grab, all you have to do is hold the grab button down for a moment or two, unlike Cool Boarders where you have to press an entirely different button along with the original combo. The simplicity of the controls makes it easier by miles to navigate fast gameplay. The game uses a unique EXP system that lets you gradually level up your stats with every trick. The carrer mode has no time limit and goes on as long as your "juice" stays up. The juice meter is, in my opinion, a good means for those who like to explore yet still advance the level and, as long as you don't biff it too much, then you can skate at your own pace. The skaters themselves look spectacular. Acclaim scanned the actual skaters' faces onto the game. There are no sharp edges. The skaters look as smooth as the gameplay feels. The game was given a few little additions such as vaulting, skitching, and an interactive environment where you talk to the pedestrians to attain level challenges. The levels are insanely large, with infinite different trick line possibilities, if you can make it around the traffic. You find hidden keys to unlock extra areas in the levels so you never get bored with the gameplay.
When I heard of the game, I had my heart set on more characters or a create-a-skater mode, but the gameplay itself makes up for the lack thereof. Also, when you complete certain challenges, the game switches to a cutscene that usually ends up with a part of the level changing a bit. Just another aspect that will keep you playing on. I could have done with some better music, to tell the truth. Nothing upsets me more than when I turn the game's music off and play my stereo to better enjoy myself. There's not much variety in the genre of music titles, so the tunes may not appeal to everybody. All in all, the graphics are superb, gameplay is smooth and fast, controlling is simple and easy to understand, and, if it's possible to get bored of this game, then you must be skydiving for a living. As for myself, if you opened up my PS2, you will find Aggressive Inline, ready to be played. This is a revolutionary game for the sport of aggressive inline and for extreme sports in general. I give it a 9.
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